Then it is simply a matter of using the cloaking on the Mothership to keep your army alive, and keeping the Mothership alive as best you can. When the confrontation with the other player occurs, your Observers spot his, and since they are likely the only air unit in the army, the Phoenix will kill the other player's Observer. After that, the Protoss using this strategy gets a Fleet Beacon and a Mothership, also getting 1 or more Observers to accompany the army. The Mothership usually follows a Phoenix harass, as at that point the Stargate is built and there are required Phoenix out. In this situation, the player using the Mothership will have both more Colossi and better positioning due to the ability to spread the army while the opponent is in the Vortex, which can significantly increase chances of winning an engagement.Ī less common way to employ the mothership is a build that utilizes the cloaking ability of the mothership.
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The Mothership can use its Vortex ability to remove some of the opponent's Colossi from the fight, while also clumping them up for own splash damage when they exit the Vortex. In Protoss vs Protoss, the mothership is usually seen in lategame, when the players' Colossus count and positioning often decides the outcome of battles and games. The Mass Recall spell can evacuate trapped offensive units to safety, or allow an otherwise immobile army to defend or attack more than one key location on the map. Some players have also experimented with using the Mothership away from their army, utilizing the Mass Recall spell to their advantage.
![watch starcraft ii wings of liberty watch starcraft ii wings of liberty](https://i.ytimg.com/vi/P7zLt22eajA/maxresdefault.jpg)
As of patch 1.3, all units are immune to damage for 1.5s upon the expiration of the spell. Vortex can effectively remove large amounts of enemy units from play, forcing an opponent to either engage with a smaller army or send the remainder of his units into the Vortex. However, as players have more likelihood of getting expansions and a large income in the late game, the Mothership has become an integral part of many Protoss late game strategies. There used to be very few builds tailored to incorporate the Mothership, and was often used as a cheese or an embarrassment tactic, such as the Mothership Rush All In as first played by HuK in 2010, which heavily relied on surprise to be effective. Teleports all units within 6.5 effect-radius around the selected point to the Mothership's location. Thus, the Mothership is generally only seen in late game compositions, although specialized builds can produce it earlier. While these abilities are powerful and potentially game-changing, the Mothership is very expensive, quite slow, takes a long time to warp in, and is only available at the end of a long tech path. Furthermore, the passive ability Cloaking Field cloaks all nearby friendly units and buildings. The Mothership has two spells, Vortex and Mass Recall: the Vortex spell temporarily removes all units from the field in an area of effect for 20 seconds the Mass Recall spell instantly teleports all player ( not friendly) units in a select area to the Mothership's location. The Mothership is the most powerful unit in the Protoss arsenal: It requires a Fleet Beacon and is warped in from the Nexus because of its extensive capabilities, the Mothership has a unique restriction: only one can be deployed by each player at a time.Īlthough it does have an attack in the Purifier Beam, the primary use of the Mothership is its powerful support abilities.